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 TV with MULTIPLE CHANNEL

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elnovice



Number of posts : 4
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Registration date : 2008-07-02

PostSubject: TV with MULTIPLE CHANNEL   Sat Jul 12, 2008 1:51 am

CREDITS: CalcProgrammer1

Building a TV with more than one channel is easy. The T2 versions of LugorMod have an entity called 't2_toggle' (lmd_toggle for U# versions). It has keys target through target6, targetname, and count.

/place misc_model_breakable 0 model,map_objects/desert/view_panel_desert (This is the TV model)

/place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,97,target,channelchanger (This is the button model)

/place t2_toggle 0 targetname,channelchanger,target,channel1,target2,channel2,count,2 (This is the changer ent, you can have up to 6 channels (target6,channel6) and the 'count' key is the number of targets, in this case 2, so if you were going to have 6 channels, you would put 'count,6')

/place t2_shaderremap 0 targetname,channel1,targetShaderName,models/map_objects/desert/view_panel_screen_desert,targetShaderNewName,textures/video/raven
(this is Channel 1, note that for 2.x versions, the keys target and target2 replace targetShaderName and targetShaderNewName)

/place t2_shaderremap 0 targetname,channel2,targetShaderName,models/map_objects/desert/view_panel_screen_desert,targetShaderNewName,gfx/menus/videologo
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