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 Map Design!

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Dragan

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Number of posts : 178
Age : 27
Location : Austria
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Registration date : 2008-08-25

PostSubject: Re: Map Design!   Fri May 01, 2009 4:55 pm

COOL! hey lets meet in the chat room and talk a bit
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TehBlizzy



Number of posts : 13
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Registration date : 2009-03-19

PostSubject: Re: Map Design!   Fri May 01, 2009 4:53 pm

I'll have to post my drawings when I get home, but for now I'll just say that I've added a second floor to the dorm room areas and thats about it really. Kinda ran out of ideas. I labelled the areas and such.

I'll try to have two versions:

1. My version! Either I will hard-code lugormod entities and quests into the map, or I will include a lugormod lmd map file with map for those that want to use it.

2. A simple no-entity map version.(Except the doors, lights, and other necessary entities.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To make it better for Lugormodding, I'll give every door and elevator and maybe the lights targetnames, that way you don't have to spawnstring edit everything to give them names.
Might not be worth it, since adding a targetname to doors and elevators make them not open automatically and I'll have to add area triggers to open them.


So that is my update!!

For now, I want some ideas:

1. More areas, rooms, and things of that type
2. The map theme. (Custom themes, Yavin academy style theme, Imperial theme, etc.)

If you guys would like a custom theme, your gonna have to help me find textures for it. For example, if you wanted a hotel theme with carpet and stuff, find some good wall textures and carpet textures to use.(In the case of carpet, I can use the carpet textures from Sith Council v2 and re-color them.)

If you give me a texture from a published map, like from SCv2, please tell me the map its from so I can include the map's author's name in the credits for the map. I don't want anyone screaming at me for stealing textures!!!
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Dragan

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Number of posts : 178
Age : 27
Location : Austria
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Registration date : 2008-08-25

PostSubject: Re: Map Design!   Fri May 01, 2009 4:38 pm

i agree too! looks like thats going to be a realy cool map! nice job!
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DeLaSoL
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Number of posts : 266
Age : 2017
Location : New Jersey
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Registration date : 2008-05-04

PostSubject: Re: Map Design!   Wed Apr 22, 2009 5:45 pm

Looks Good Exclamation if i could get a request umm make a underground quest area leavin all the rest too explore and use as rooms etc scratch
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Ältair

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Number of posts : 103
Age : 22
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Registration date : 2009-03-16

PostSubject: Re: Map Design!   Wed Apr 22, 2009 5:30 pm

looks like a combo of taspir1 and t2_rancor...its good! Very Happy but i agree with freekill,you should make rooms for quests and member rooms. (if possible,put in some secrets to)
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Freekill

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Number of posts : 46
Age : 28
Location : On 3rd rock next to The Sun; Estonia; Haapsalu
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Registration date : 2008-05-18

PostSubject: Re: Map Design!   Wed Apr 22, 2009 6:49 am

Can you improve it a little. Example - write where is member rooms, chamber, quest room, hall etc. Also if you ever gonna make it. Add different size and shaped room's for quest and group quests. Also dont make walls fllors or map look like dark "pit" like Tidal map's. I prefer bright map's with (it's my partiality). Well lets see what other clan members think about it.

I hold thumbs up for this project. cheers
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Zkyo

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Number of posts : 51
Age : 24
Location : Grand Rapids, MI
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Registration date : 2008-08-13

PostSubject: Re: Map Design!   Tue Apr 21, 2009 8:44 pm

looks really good Very Happy the only thing i have to add is that the riims should be a little different, or atleast rotated a bit. bost of the side rooms look the same.
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TehBlizzy



Number of posts : 13
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Registration date : 2009-03-19

PostSubject: Map Design!   Tue Apr 21, 2009 6:49 pm



The lines are basically walls, but the scanner didn't scan the colors so the red lines I made for doors won't show up. Thats only just the first floor and I have no real theme made up. What do ya think? o.O
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